| Finding Funds For Student Laptops | |
| An article describing different approaches to funding one to one laptop initiatives | ![]() |
| Eastern Townships School Board Announces Exciting Positive Results From Laptop Initiative (PDF) | |
| Press release from Canadian School Board showing positive results in its third year of laptop program | ![]() |
| Affording 1:1 | |
| Two articles that provide strategies and guidelines for funding a successful one to one initiative. | ![]() |
| Report Of The Special Commission On Educational Technology | |
| Massachussetts interested in creating in one-to-one computing for all students, established as set of demonstration sites for one-to-onewireless, portable, full-featured computing programs in various middle schools throughout the state as the initial step in a structured roll-out option. This plan, lays out the rationale implementation plan. An absolutely critical element for success included serious, embedded professional development for teachers and those preparing to become teachers to learn how to integrate technology to transform their teaching strategies. | ![]() |
| Elementary School: Part One (PDF) | |
| Mobile technologies are becoming ever more sophisticated, with expanded computing power and connectivity with external devices, which increases their usefulness in schools. These technologies can help make learning science more meaningful, authentic, productive, and motivating for students and teachers. Strategic integration of mobile and classroom technologies can enhance learning across the curriculum. | ![]() |
| High School: Part One (PDF) | |
| Mobile technologies and new information distribution models make it possible to provide on-demand multimedia learning opportunities. Innovations such as podcasts enable the creation of audio or video lessons that can be stored on the web and delivered to computers, iPods, and other handheld devices. Podcasts can be as short or as long as necessary to convey the topic at hand, and because they can be played on mobile devices means that they can be used for "just-in-time" learning, in addition to supporting formal instruction. | ![]() |
| Michigan's One to One Experience | |
| An article describing the results of an evaluation of a successful laptop program in Michigan. Lessons learned, professional development, and changes to classroom teaching are discussed. | ![]() |
| I've Got A Palm In My Pocket | |
| This article describes the first phase of research on using palm pilots to increase student achievement in an inclusive classroom with 28 sixth grade students, 6 of whom could be considered to have special needs. | ![]() |
| The Future Is Now...Let's Talk About Results, Now Shall We? (PDF) | |
| An overview presentation of implementation plans and results of a one to one laptop program | ![]() |
| A Virtual Supervision Model | |
| The perennial lament of every principal is not having enough time to fulfill what is perhaps his or her most important responsibility -- teacher evaluation. In the absence of a human resource solution to this problem, technology offers an opportunity to tip the scale in the direction of instructional leadership through a medium we refer to as Virtual Supervision. | ![]() |
| Classroom Observations: Digital Data In The Palm Of Your Hand | |
| Discusses traditional tools for collecting classroom data, and how a handheld computer can facilitate this activity. | ![]() |
| Animating Dreams | |
| The ACME Animation Program is a school-based program where studnets connect with professional animators through teleconferencing technology and receive instant feedback from these experts on their animations. The program has also developed a website for anyone in the world to get similar feedback. This allows students to form relationships with professional mentors, which has improved the quality of their work. Teachers report that students produce better work when they know that professionals will be judging it, and that they also learn to work with deadlines in mind. | ![]() |
| Cinema Program: Cultivating A Career In Film | |
| At the Northeast School of the Arts, students are engaged in a filmaking class which instructors use a context for developing their thinking and writing skills. Students document school projects and trips in the class, and their films have been screened at festivals. The students learn how to write and develop a storyline, all while realizing that their stories do matter, and that the public is interested in what they have to say. | ![]() |
| Data Protection: Make A Wise Decision | |
| An article explaining the basics of why, what, how, and when to back up school data. | ![]() |
| One-To-One In Ohio | |
| An article describing the success of a one to one initiative in a private school in Cincinnati. The school has now transitioned from laptops to tablet PCs. | ![]() |
| Assistive Technology: Enabling Dreams | |
| Technology can be a lifeline for disabled students. Assistive Technology is developing at the same pace as other technologies; however, it is not always implemented in schools because people involved in planning and administration are not always aware of what is available. This video provides examples of Assistive Technologies in use within many different learning environments. | ![]() |
| Elementary School: Part Three (PDF) | |
| Technology can personalize learning opportunities even in group settings. Providing each child access to a computing device linked wirelessly to a projector can help make students' thinking visible, enable teachers to assess student progress in real time, and foster collaboration. | ![]() |
| Elementary School: Part Four (PDF) | |
| Advances in technology have dramatically changed how and where students access information. Technology has also transformed how they participate in the learning process. Mobile technologies enable students to access the Internet and other online resources from home, school, or in the community. They can also contribute to online information sources from those places. In addition, online simulations enable students to experience and experiment in ways never before possible. | ![]() |
| Home: Part Two (PDF) | |
| The rapid evolution of mobile technologies, such as smartphones and other handheld or laptop devices, provides unique ways for schools to expand learning opportunities beyond the time and spatial boundaries of school. Mobile devices that connect to networks or the Internet enable students to access learning material anytime and almost anywhere. By leveraging these tools, teachers can provide core, enrichment, and/or remedial information and experiences that students can access as needed from home, in the community, or even on the bus ride to and from school. Supported by technology, we can work collaboratively to construct a learning ecosystem that links home, school, and community. | ![]() |
| High School Library: Part Two (PDF) | |
| E-books are electronic versions of books. They can often be highlighted and annotated while being read and even provide audio to be "read" aloud. The size of the text can be expanded or reduced, and e-books can also be extensively cross-indexed and linked directly to resources such as definitions or other explanations outside the text itself. In addition, an electronic book can include animated graphics, audio clips, and movies that are not possible in traditional books. E-books can be more flexible for many readers and can provide significant adaptation for students with special needs. Similarly, audio books can provide opportunities for students who are struggling readers to read along with the text or to cover material in keeping with their peers. | ![]() |
| How To Revive An Old PC With Linux | |
| Step by step instructions on how to switch a PC to a Linux-based operating system | ![]() |
| Technology Puts More Pupils In The Mainstream | |
| This article profiles disabled students in Boston schools who use special technologies. Their schools are part of a movement in education to integrate technology into mainstream curriculum and general classrooms so students with disabilities such as mental retardation, autism, cerebral palsy, blindness, and dyslexia can join their peers. | ![]() |
| Mobile Computing | |
| Collection of articles on the effects of mobile computing | ![]() |
| Technology In Schools: What The Research Says (PDF) | |
| The report summarizes general trends and representative studies in areas such as television and video use, calculators, engagement devices such as interactive whiteboards, portable or handheld devices, virtual learning, in-school computing, and one-to-one computing. | ![]() |